Terrabot Games

I contributed to the game design and production schedule of two casual-friendly mobile titles:

  • Fruit Zoo Fusion
  • Berry Bubble Blast

Fruit Zoo Fusion puts a new twist on “watermelon fusion” style games.

On the UI/UX side, I fully designed the initial UI for the game on my own. Later I helped to use feedback and PlayFab analytics to improve usability and engagement to make adjustments and tweaks to the second version of the UI art and overall UX experience. On the topic of retention, I also designed the flow for the guided onboarding experience that helped to enhance early-game retention.

The second game, Berry Bubble Blast, is a bubble shooter where I designed 84 of the game’s levels, as well as continued with my responsibilities of modifying the player UI and UX experience.

Both games also incorporate 64 unique screens of buildable objects that I oversaw the production of as well as aspects of the technical art direction. Altogether, I oversaw the development of over a thousand unique assets!

In addition to design work, I supported production coordination across art and engineering teams and provided light animation coordination. I regularly maintained and updated the Game Design Document (GDD) to reflect evolving features and ensure alignment across departments

This experience sharpened my skills in mobile game systems, user experience design, and agile production environments, making me a strong fit for dynamic, collaborative game teams in 2025.